Inlägg

Moving Platforms and Acid

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Today I made two quick art assets, one is for the moving platforms, and the other for the acid used as a environmental hazard for the players and clones. The moving platform was designed to look more artificial than stony if compared to the other artwork. The platforms themselves are coded to simply move in a set trajectory forwards and backwards. Here's the sprites for the moving platforms: The Acid was made to be tileable in the scene, one sprite is made to be on the top of the acid while the other is made to be below it. Here they are: In the scene, I think the acid looks really good when tiled.

Balance platforms and Geyser

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Today I made two art assets, first up is the art for our balance platforms made by Nathan. Secondly is the art for our Geysers made by Alvin. The balance platforms was made in such a way that they can be tiled as much as needed to make room for the platforms and other parts of the balance system. I am very happy with how it turned out in the end: The actual tile-set for the balance platforms looks like this: The geyser also turned out really good! This time I researched how to use the particle system integrated in unity, and made a really cool blowing effect out of them. This is what it looked like in the end: Here's another: And finally, here's the tile-set for the geysers themselves:

Overworld Background

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The new over-world background is done! It was made to look like a desert filled with strange objects and rubble. Included in it there maybe some objects that at first looks similar to ones found in our world, but on closer inspection you'll notice that that is not the case. It looks like this: This image took quite a while to make and was inspired by multiple images found online. I'll link the sources of inspiration below: I'm pretty sure that is the terminator lying on the ground here in the image above. I loved the astetic of the black spindly tower against the desert background. This one above seems to be a fan made pixel art animation for the movie planets of the apes.

Death Animation

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I made an additional animation for the playable character which is played when the character or a clone dies. The animation itself is reflecting a death in which the character is shot by a laser from any source (from a clone or from a turret). The animation itself looks like this: After adding the new animation to the player sprite sheet it now looks like this: In this sheet there is also a shooting animation (the two sprites in the upper right). These two are used when the player shoots a laser out of their hand, usually towards a clone to kill them. I didn't feel it was necessary to create a whole new post for this since it was just two frames of animation.

First animations

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Today I have made the first animations for the game. It took me a long while to getting used to animation, and I got some help from Nathan in my group to find inspiration and "good to knows" when it comes to animation. One such inspiration was this video that Nathan linked to me: After viewing this, I got to work and made multiple iterations of animations. The first ones I made was the idle animation and the running animation. The idle animation I made quite easily, I just wanted the character to move, but very subtly. This was the end result of the idle animation: Here's how the first iteration of the running animation looked: This animation wasn't very energetic though. I asked in our chat what the rest of the group thought, and they agreed that this more looked like the character was walking rather than running. As such I made a new animation where I let the characters movement be more emphasized. This was the result: This time, I was ...

Updated background

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Since the Hue was updated, the old background has now been updated as well. Here is the updated background: