The individual blog of Tom Axblad's art work and programming in the Game design course (2019) held at KTH. Here I present the art I made and some of the programming in the game.
Updated background
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Since the Hue was updated, the old background has now been updated as well. Here is the updated background:
The new over-world background is done! It was made to look like a desert filled with strange objects and rubble. Included in it there maybe some objects that at first looks similar to ones found in our world, but on closer inspection you'll notice that that is not the case. It looks like this: This image took quite a while to make and was inspired by multiple images found online. I'll link the sources of inspiration below: I'm pretty sure that is the terminator lying on the ground here in the image above. I loved the astetic of the black spindly tower against the desert background. This one above seems to be a fan made pixel art animation for the movie planets of the apes.
I made an additional animation for the playable character which is played when the character or a clone dies. The animation itself is reflecting a death in which the character is shot by a laser from any source (from a clone or from a turret). The animation itself looks like this: After adding the new animation to the player sprite sheet it now looks like this: In this sheet there is also a shooting animation (the two sprites in the upper right). These two are used when the player shoots a laser out of their hand, usually towards a clone to kill them. I didn't feel it was necessary to create a whole new post for this since it was just two frames of animation.
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